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  1. Chaudhuri, Kamalika and (Ed.)
    Spike-and-slab priors are commonly used for Bayesian variable selection, due to their interpretability and favorable statistical properties. However, existing samplers for spike-and-slab posteriors incur prohibitive computational costs when the number of variables is large. In this article, we propose Scalable Spike-and-Slab (S^3), a scalable Gibbs sampling implementation for high-dimensional Bayesian regression with the continuous spike-and-slab prior of George & McCulloch (1993). For a dataset with n observations and p covariates, S^3 has order max{n^2 p_t, np} computational cost at iteration t where p_t never exceeds the number of covariates switching spike-and-slab states between iterations t and t-1 of the Markov chain. This improves upon the order n^2 p per-iteration cost of state-of-the-art implementations as, typically, p_t is substantially smaller than p. We apply S^3 on synthetic and real-world datasets, demonstrating orders of magnitude speed-ups over existing exact samplers and significant gains in inferential quality over approximate samplers with comparable cost. 
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  2. Chaudhuri, Kamalika and (Ed.)
    While deep generative models have succeeded in image processing, natural language processing, and reinforcement learning, training that involves discrete random variables remains challenging due to the high variance of its gradient estimation process. Monte Carlo is a common solution used in most variance reduction approaches. However, this involves time-consuming resampling and multiple function evaluations. We propose a Gapped Straight-Through (GST) estimator to reduce the variance without incurring resampling overhead. This estimator is inspired by the essential properties of Straight-Through Gumbel-Softmax. We determine these properties and show via an ablation study that they are essential. Experiments demonstrate that the proposed GST estimator enjoys better performance compared to strong baselines on two discrete deep generative modeling tasks, MNIST-VAE and ListOps. 
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  3. Chaudhuri, Kamalika and (Ed.)
    Interpretable graph learning is in need as many scientific applications depend on learning models to collect insights from graph-structured data. Previous works mostly focused on using post-hoc approaches to interpret pre-trained models (graph neural networks in particular). They argue against inherently interpretable models because the good interpretability of these models is often at the cost of their prediction accuracy. However, those post-hoc methods often fail to provide stable interpretation and may extract features that are spuriously correlated with the task. In this work, we address these issues by proposing Graph Stochastic Attention (GSAT). Derived from the information bottleneck principle, GSAT injects stochasticity to the attention weights to block the information from task-irrelevant graph components while learning stochasticity-reduced attention to select task-relevant subgraphs for interpretation. The selected subgraphs provably do not contain patterns that are spuriously correlated with the task under some assumptions. Extensive experiments on eight datasets show that GSAT outperforms the state-of-the-art methods by up to 20% in interpretation AUC and 5% in prediction accuracy. Our code is available at https://github.com/Graph-COM/GSAT. https://arxiv.org/abs/2201.12987 https://proceedings.mlr.press/v162/miao22a.html 
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  4. Chaudhuri, Kamalika and (Ed.)
    In this paper, we propose systematic and efficient gradient-based methods for both one-way and two-way partial AUC (pAUC) maximization that are applicable to deep learning. We propose new formulations of pAUC surrogate objectives by using the distributionally robust optimization (DRO) to define the loss for each individual positive data. We consider two formulations of DRO, one of which is based on conditional-value-at-risk (CVaR) that yields a non-smooth but exact estimator for pAUC, and another one is based on a KL divergence regularized DRO that yields an inexact but smooth (soft) estimator for pAUC. For both one-way and two-way pAUC maximization, we propose two algorithms and prove their convergence for optimizing their two formulations, respectively. Experiments demonstrate the effectiveness of the proposed algorithms for pAUC maximization for deep learning on various datasets. 
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  5. Chaudhuri, Kamalika and (Ed.)
    We study the problem of reinforcement learning (RL) with low (policy) switching cost {—} a problem well-motivated by real-life RL applications in which deployments of new policies are costly and the number of policy updates must be low. In this paper, we propose a new algorithm based on stage-wise exploration and adaptive policy elimination that achieves a regret of $\widetilde{O}(\sqrt{H^4S^2AT})$ while requiring a switching cost of $O(HSA \log\log T)$. This is an exponential improvement over the best-known switching cost $O(H^2SA\log T)$ among existing methods with $\widetilde{O}(\mathrm{poly}(H,S,A)\sqrt{T})$ regret. In the above, $S,A$ denotes the number of states and actions in an $H$-horizon episodic Markov Decision Process model with unknown transitions, and $T$ is the number of steps. As a byproduct of our new techniques, we also derive a reward-free exploration algorithm with a switching cost of $O(HSA)$. Furthermore, we prove a pair of information-theoretical lower bounds which say that (1) Any no-regret algorithm must have a switching cost of $\Omega(HSA)$; (2) Any $\widetilde{O}(\sqrt{T})$ regret algorithm must incur a switching cost of $\Omega(HSA\log\log T)$. Both our algorithms are thus optimal in their switching costs. 
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  6. Chaudhuri, Kamalika ; Jegelka, Stefanie ; Song, Le ; Szepesvari, Csaba ; Niu, Gang ; Sabato, Sivan (Ed.)
    In real-world recommendation problems, especially those with a formidably large item space, users have to gradually learn to estimate the utility of any fresh recommendations from their experience about previously consumed items. This in turn affects their interaction dynamics with the system and can invalidate previous algorithms built on the omniscient user assumption. In this paper, we formalize a model to capture such ”learning users” and design an efficient system-side learning solution, coined Noise-Robust Active Ellipsoid Search (RAES), to confront the challenges brought by the non-stationary feedback from such a learning user. Interestingly, we prove that the regret of RAES deteriorates gracefully as the convergence rate of user learning becomes worse, until reaching linear regret when the user’s learning fails to converge. Experiments on synthetic datasets demonstrate the strength of RAES for such a contemporaneous system-user learning problem. Our study provides a novel perspective on modeling the feedback loop in recommendation problems. 
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  7. Chaudhuri, Kamalika ; Jegelka, Stefanie ; Song, Le ; Szepesvari, Csaba ; Niu, Gang ; Sabato, Sivan (Ed.)
    Recent work has found that adversarially-robust deep networks used for image classification are more interpretable: their feature attributions tend to be sharper, and are more concentrated on the objects associated with the image’s ground- truth class. We show that smooth decision boundaries play an important role in this enhanced interpretability, as the model’s input gradients around data points will more closely align with boundaries’ normal vectors when they are smooth. Thus, because robust models have smoother boundaries, the results of gradient- based attribution methods, like Integrated Gradients and DeepLift, will capture more accurate information about nearby decision boundaries. This understanding of robust interpretability leads to our second contribution: boundary attributions, which aggregate information about the normal vectors of local decision bound- aries to explain a classification outcome. We show that by leveraging the key fac- tors underpinning robust interpretability, boundary attributions produce sharper, more concentrated visual explanations{—}even on non-robust models. 
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  8. Chaudhuri, Kamalika ; Jegelka, Stefanie ; Song, Le ; Szepesvari, Csaba ; Niu, Gang ; Sabato, Sivan (Ed.)
    We study adversarial attacks on linear stochastic bandits: by manipulating the rewards, an adversary aims to control the behaviour of the bandit algorithm. Perhaps surprisingly, we first show that some attack goals can never be achieved. This is in a sharp contrast to context-free stochastic bandits, and is intrinsically due to the correlation among arms in linear stochastic bandits. Motivated by this finding, this paper studies the attackability of a $k$-armed linear bandit environment. We first provide a complete necessity and sufficiency characterization of attackability based on the geometry of the arms’ context vectors. We then propose a two-stage attack method against LinUCB and Robust Phase Elimination. The method first asserts whether the given environment is attackable; and if yes, it poisons the rewards to force the algorithm to pull a target arm linear times using only a sublinear cost. Numerical experiments further validate the effectiveness and cost-efficiency of the proposed attack method. 
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  9. Chaudhuri, Kamalika ; Jegelka, Stefanie ; Song, Le ; Szepesvari, Csaba ; Niu, Gang ; Sabato, Sivan (Ed.)
  10. Chaudhuri, Kamalika ; Jegelka, Stefanie ; Song, Le ; Szepesvari, Csaba ; Niu, Gang ; Sabato, Sivan (Ed.)
    Reinforcement learning (RL) has demonstrated remarkable achievements in simulated environments. However, carrying this success to real environments requires the important attribute of robustness, which the existing RL algorithms often lack as they assume that the future deployment environment is the same as the training environment (i.e. simulator) in which the policy is learned. This assumption often does not hold due to the discrepancy between the simulator and the real environment and, as a result, and hence renders the learned policy fragile when deployed. In this paper, we propose a novel distributionally robust Q-learning algorithm that learns the best policy in the worst distributional perturbation of the environment. Our algorithm first transforms the infinite-dimensional learning problem (since the environment MDP perturbation lies in an infinite-dimensional space) into a finite-dimensional dual problem and subsequently uses a multi-level Monte-Carlo scheme to approximate the dual value using samples from the simulator. Despite the complexity, we show that the resulting distributionally robust Q-learning algorithm asymptotically converges to optimal worst-case policy, thus making it robust to future environment changes. Simulation results further demonstrate its strong empirical robustness. 
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